The armies are based on factions in the post-apocalyptic world of Neuroshima, a Polish RPG with a rich history that translates to the board-game in the art on the tiles, a few little blurbs about the armies and… that’s about it. Each of the 2-4 players controls a different army, with it’s own thematic strengths and weaknesses. Neuroshima Hex is a tactics game, where the objective is to deal more damage to enemy HQs than they can deal to yours. …players take turns placing hexagonal tiles covered with abstract symbols on a hexagonal grid, which, through the arcane mechanisms of their symbology, impact other tiles. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other.