- #Pedestrian finish carmageddon reincarnation how to#
- #Pedestrian finish carmageddon reincarnation update#
- #Pedestrian finish carmageddon reincarnation mods#
- #Pedestrian finish carmageddon reincarnation windows#
- Re-enabled vehicle to vehicle collisions so the bucket can be used to lift/push/fling other vehicles in certain conditions.- Animated the hydraulic Rams attached to either side of the bucket.- Relocated Bucket joint from the bucket to the Bucket Arm.- Added Ganged breaks to Bucket Arm, so the rams should break off when the bucket arm does.- Tweaked angles of the joint so the bucket can drop down lower.
#Pedestrian finish carmageddon reincarnation how to#
- Repacked it in a proper ZAD file with instructions on the proper way of how to use it with ZADs enabled.- Added tweaked 'setup.lol' with more rear grip to make it a little easier to drive.- Minor tweaks to the joint that is assigned to 'c_BucketArm'.Trent for re-packing this for a more user-friendly installation Stainless Games for bringing Carmageddon Back Setup for Carmageddon Max Damage! This may NOT work in Carmageddon Reincarnation! _ AAW StingerĬarmageddon Max Damage Vehicle Tweaks: Plows' Bucket Overhaul
#Pedestrian finish carmageddon reincarnation windows#
#Pedestrian finish carmageddon reincarnation update#
NOTE: Full release note/s & update logs can be found in the ReadMe that is contained within each.
#Pedestrian finish carmageddon reincarnation mods#
If it prompts about mods already being installed, choose to keep the newest version.Follow the 'Install Mods' Prompt, If it warns of mods that are already installed, choose to keep the 'newest versions'.Extract/drag the '.mingebag' file from the.Minge Version 5.12 or higher is required for installation! I may not be able to physically stop people from doing this, but doing so is against my wishes. In other words if you want to make any changes, host or re-distribute any of these, you must have my explicit written consent first. Unless otherwise stated, I do NOT give permission for any persons, companies, corporations, machines or entities to copy, modify, re-distribute, re-use, claim as your own, sell or reverse engineer any of the below vehicles or their component parts in whole or in part. Some experiments have been going on with substituting damage values in the main scripts with the relevant values from the last Pre-Alpha build of C:R.The '72 Moth Truck and '66 School Bus will also be updated due to re-balancing of 'Regulation' Heavyweight equipment (decreased defense and increased offense).Where appropriate, vehicles will be reconfigured to use the games standard trailers But, it is my intention to release five of the heavyweight vehicles that featured in 'the final compilation' with three more heavyweight vehicles (one of which hasn't been started yet). Work on the Level stalled some time back.So, if you chatting with anyone using my name or something similar - it is not me! FYI: I have not used the chatroom since C:R was still in its public beta stage (around March-April 2015). It was brought to my attention some time ago, that there is/was at least one person impersonating me on the chatroom. This is strictly for donations, and is not a payment for goods/services. If you like what you have seen here, and would like to make a donation to the cause - Donations can be made here. If some day CarMODgeddon is expanded, then the custom trailers can be released. As such, the heavyweight vehicles will be stripped of all custom trailers. _ Public Service Announcement/s:ĬarMODgeddon is currently limited to vehicles, wheels & levels.